As with the shader, clicking on it will locate and select the material in the Project Explorer tab. By opening the material, both the active shader and material are shown in the lower canvas area. Alternatively, you can open it directly in the material inspector tab by clicking on the Open in Shader Editor button.Ģ. Double-click a material that uses an ASE shader to open both the shader and the material in the ASE canvas. Notice the green outline, it’s a visual aid that lets you know that only the shader is currently open.ġ. This area shows the current shader, clicking it will locate and select the shader in the Project Explorer tab. You can use different names for the file and actual shader.ģ. Keep in mind that shader file names are unique and have to be set manually in the Project Explorer tab. Name your shader directly in the Node Properties tab, you can add your own category by using a forward slash (/) separator. Alternatively, you can open the shader directly in its inspector tab by clicking on the Open in Shader Editor button.Ģ. Double-click an ASE shader to open it in the ASE canvas. The editor opens automatically when you double-click an ASE material or shader.ĪSE shaders can be created directly in the Project tab or via the Menu under Assets > Create > Shader > Amplify Surface Shader.ġ. Open the Amplify Shader Editor canvas, dock it, use it in a separate window, or even another monitor. You have a shader error that's causing it from executing as expected.Ĭheck your console and the ASE console for clues join our Discord if you can't figure out the issue, contact us via if you believe that you found a possible bug.
For additional notes on how to setup SRP with ASE, check the relevant page: Scriptable Rendering PipelineĢ. To be sure that you're using a compatible URP or HDRP Shader Type, check its Type Name in the Output Node parameters our shader types always specifically state what renderer they belong to in its prefix. These old shaders are commonly referred to as Built-in, Legacy, Surface Shaders, or Standard in some cases, they do not work with any of the new Scriptable Rendering Pipelines minus a few temporary exceptions such as UI or Sprite shaders which still use the Legacy shaders. You're using the wrong Shader Type for your current Renderer.īefore URP and HDRP SRP was a thing, you'd didn't need specific shader types for your project renderer, all projects used built-in Unity renderer shaders. A shader being pink(magenta) is Unity's way of letting you know that something is not working or properly configured.ġ. YourProject\Assets\AmplifyshaderEditor\ YourProject\Assets\AmplifyshaderEditor\Examples\ YourProject\Assets\AmplifyshaderEditor\Plugins\ Help! My Shaders are all Pink!ĭon't panic. Amplify Shader Editor should now be installed in your Unity project and it should have the following directory structure: After Unity loads it will display the “Importing package” window, select All and click Importģ. Finally, you'll experience the Synth Working Area and explore the Envelope and Re-Synthesis Controls.1. You'll learn how to perform a spectral analysis of the harmonics of each note using the emphasis and dynamics sliders, and then see how to edit the overtone structure of the notes.Īfter that, Eli shows you the EQ working area and demonstrates how to use it like a graphic equalizer. You'll then explore the various options for tempo editing, including copy/paste, conforming tempo and other ways to manipulate tempo.Ī great Melodyne 4 features allows you to define custom scales, and Eli reveals how to use the Scale Detective and then customizing scales and tuning by editing and defining the musical intervals used by Melodyne in pitch detection.Įli now discusses Exporting, and then covers how to use the Sound Editor.
Moving on, Eli covers working with tempo, by showing you how to record a free performance and then assign a tempo to it, and how to work with time signatures.
In this in-depth video tutorial series, Melodyne expert Eli Krantzberg goes beyond Melodyne 4 Explained and dives deeper into Melodyne 4's power features, showing you how to unleash the full creative potential of this "must have" pitch and time manipulation tool.Įli starts off with multi-track editing in Melodyne, including an overview of the Melodyne 4 Studio standalone interface, then moves into a demonstration of importing audio and using the Auto Stretch feature.Įli then explains his best practices for multiple track file management, as well as explores both mouse and key command navigation, scrubbing, scrolling, and zooming.